Overview
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Introduction

Although much of what appears within this page is covered elsewhere, we decided it would prove helpful to pull it all together into one place, as an overview of how we think the kingdom will be constructed. Within other sections you will find this amplified and far more explanation.

An e-book or report version is also being produced to cover all the material covered by this web site.

Location

Anchored to a point approximately mid way between the Azores and Bermuda over a high point in the ocean floor and shown on atlases as Yakatat seamount at about 36N 48W. The top of the Seamount is 1133 meters below at the shallowest point. The Seamount is a large underwater mountain range. It is up to 3 times deeper on all sides. Able to be free floating if required with it's own power to move slowly.

Structure

A sea wall, enclosing a triple spiral of islands. We envisage a single or group of islands as the center and three strings starting from roughly equal points around this, forming a spiral that is three strands wide. This allows developments to be added at three ends at the same time and also means that craft driving around the spiral reach the center in a third of the time. Behind the main kingdom airport unit(s), long island(s), and between the main kingdom and airport a sea port protected by extra sea wall sections. The islands held in place by a series of ties from island to island and across to the outer walls, tensioned to give rigidity.

The height of the structures on islands will be lower towards the front end and get higher towards the rear of the kingdom, the effect of this is that the wind effect each is affected by, is not very great and that all have a good view forward. The Resort area is towards the rear, services and residential towards the front. As the kingdom develops we expect to see larger islands, taller structures and the greatest building requirements from within the resort areas.

Method of construction

Initially nearly completely Ferrocement box/tank structures, to form the sea/island base, with many separate compartments. Most built up using either Ferrocement construction or pods embedded to form Ferrocement structures. Seacrete may in the longer term become a major ingredient. 

The outer wall will be in sections allowing extra sections to be added as the kingdom develops. Extra, sharp front end sections to form first area of contact for rougher seas have been considered and goes into and out of favor, but is within the current design. Inside the walls will be a full ring of islands, possibly even more rings, before you reach the spirals, building out from the center.

Common interfaces for services will connect between all island units.

Each developer will produce two approximately identical islands, one they will sell or let out, the other will be given to the state of New Atlantis. Since the designs have been changed so as to include more within the walls they have become more attractive to build and we may have the  problem of limiting the number of sea wall units in line with the number of other units built.

Most of the islands owned by New Atlantis will  be let out, producing a major form of income to fund the kingdom instead of taxation, some parts will also be used for running the islands, schools etc. As there is no land cost construction costs of salable units, including the above will be cheaper than land developments within cities, with comparative cultures.

Transport

Bridges between islands with a highway or through route on the center of the three strands, however the major way to get around will be by water. Water traffic will go inwards on one and outwards on another channel, leaving a spare or processional way, for festivals etc. Each quarter way around (possibly two or three instead) the full spiral traffic will have a direct route to the center. Craft leaving one stream and joining or crossing another will always go the same way around all islands. Islands will have landing points for people and goods.

Power and water

Electricity produced from wave driven generators built into the sea defense walls and OTEC using the temperature difference between the top and deep ocean. Fresh water is a bi product and surplus energy can be used to split water to make Hydrogen. All vehicles and power craft will run on hydrogen or electric batteries. The only fuel oil imported will be for the airport and sea port visitors.

Economy

Near Zero tax, built on tourism and financial industries, plus some spin off developments. State income will come from rentals of units it owns and some small tourism taxes, and corporation annual registration fees. There will be no income tax,  corporation tax or death duties. The state will have minimal staff and structure and therefore surplus funds to give back to residents/citizens in various forms. Grants will be available to citizens.

 

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Last updated: October 09, 2002.